

Zombies may break through windows and grab players or they can fall over a stairway banister. The team playfully uses shadows and a flashlights in dark hallways to build atmosphere and fear.

With the upgraded visuals, Capcom R&D Division 1 heightens the scares, making the game more visceral. It accomplishes the feat by renewing the focus on scares while also making the game more accessible to modern audiences. This entry does enough to clear that hurdle. Capcom can’t just update the graphics and tweak the camera, a remake has to substantially improve the experience. This chapter is arguably the best entry in the series, and that sets the bar high for any update. “Resident Evil 2” (2019) follows the same path but comes with a caveat. Beginning with the excellent original, the company has updated the visuals and design for several chapters. With the “Resident Evil” series, the publisher has opted to revamp the titles from the ground up. The company has released reworked editions of “Street Fighter II” and gathered the “Mega Man” games and sold them in collections.

Capcom never lets a good idea go to waste, and if it’s popular enough, the company isn’t afraid to use it twice.
